Invent a Secret Language
Ten words, one code, and a conversation nobody else can follow.
One story, told in turns, that lasts the whole journey.
A car game with no equipment that genuinely fills an hour of motorway.
Nothing at all.
Stopping mid-sentence forces the next person to listen properly rather than planning their own turn, which is the hardest part of conversation for children. Sustaining one narrative across an hour also builds the sense of a story as a whole thing rather than a series of events.
The driver listens but does not take long turns.
None.
Ten words, one code, and a conversation nobody else can follow.
You give three random words. They build a story around them.
Lights off, one torch, and a story passed around the circle.
Find A, then B, then C, on every sign you pass.
Cat, hat, mat, flat. Keep going until you run out.
They design the board, write the rules, and then make you play it.