Kidoloo

Twenty Questions

One of you thinks of something. The other has twenty yes-or-no questions.

For ages5y - 12y
Time available15 min
Prep0 min
Mess
Noise
YouYes, I will join in

Needs absolutely nothing, works in a car, a queue or a waiting room, and is genuinely good thinking practice.

What you need

Nothing at all.

How to do it

  1. One person thinks of an object and says whether it is an animal, a thing, or a place.
  2. The others ask questions that can only be answered yes or no.
  3. Count the questions out loud so the limit feels real.
  4. If they guess within twenty, they win and take a turn thinking.
  5. Afterwards, talk about which question narrowed it down most.

Why this is good for them

A good question eliminates half the possibilities. Children start by guessing specific objects and gradually learn to ask categorising questions instead, which is a real and transferable shift in how they think.

Adapting by age

5 to 6 yearsTen questions, and only things in the room.
10 to 12 yearsAllow abstract answers such as an emotion or an event.

Keep it safe

None needed.

Cleanup tip

None.

More like this

10 minNothing at all

Name That Sound

Close your eyes. What made that noise?

2y - 7yMess Noise Yes, I will join in
15 minNothing at all

Feely Bag

Reach in, feel one object, and describe it without naming it.

2y - 9yMess Noise Yes, I will join in
10 minNothing at all

Rhyming Chain

Cat, hat, mat, flat. Keep going until you run out.

3y - 8yMess Noise Yes, I will join in
40 min

Invent a Secret Language

Ten words, one code, and a conversation nobody else can follow.

7y - 12yMess Noise They need to play alone
30 min

Origami Jumping Frog

Fold it in five minutes, then race it across the table for half an hour.

6y - 12yMess Noise I will set it up, then step back